
Activity 1: Language of maths
Activity 2: Let's play math word games
Our learners often struggle to understand the language used in computer programs where they are required to provide answers. To make connections in maths, they need to first understand the language. So this is where we will start!. Let's introduce them to all the words that may be a problem in a playful way:
- The basics
Open up the PowerPoint/slideshow on your desktop/homepage 👀 or download it from the following link (see button below)- Arrange the vocabulary/words in the blocks according to the operations.
- If there are words that do not fit, put it at the bottom and explain why
- Explain to one another why you have put it where you did and record (voice or video).

Activity 3 Flash and match (30 seonds charades)

- Rules:
- Version 1: Silent charades
No words just use your body and expressions. - Version 2: 30 seconds. Explain for the person to guess, but without using the terms at all.
- Version 1: Silent charades
- Take turns explaining (Note rules) the terminology using the flashcards. Each of you will have 5 turns, Using teh flashcards below (see button)
- E-lesson tech infusion: (test one another - recorder/video)
- Play the matching game, insert terms and arcade game (not available at the moment)
- Tool used - Flippity (ask your friendly ITE to teach you)
Activity 4: Brain quests and getting our brains right
- Log into your MCO Brain Quest account as a team and solve the quest together in pairs
- You must be able to explain your calculations, so show your working/scribbles/figuring out!
Use pen and paper and do a scan. Learners must always do the brainquest work in the workbooks as well! You can also let the learners record or video their answers and do it in their workbooks at the back. - Remember: the 4C's and Collaboration are key!
- Brainquests to complete:
- Grade 3 Term 3 BQ7 Division and multiplication
Activity 5: Backend Drama-lama
So what happens in the backend? This is the most valuable tool for teachers in guiding them on how to use data from the MCO to help learners perform. Thank you to Kirsten Tome from Fraiisig Primary for sharing how she uses the backend data with her learning and to improve her learners' outcomes!!

More videos:
- 2025 Unlocking Brain Quests
- How does the MCO report works? PDF English PDF Afrikaans
- Unlocking brainquests (PDF)
Homework
- Book a Flippity session with your ITE!!
- Make sure that you have worked through all the Flippity game types
- What other tools can we use to enhance the MCO lesson and deepen learners' understanding?
- Book a 1 on 1 with your ITE to prepare your MCO diep e-lesson!
MCO e-lesson
- Teach the concept that you want to cover with your learners
- Find the corresponding BrainQuest for your learners to do.
- Book an MCO session in the lab for each of your classes
- Create a wordlist of flashcards for the learners to do before they do the Brainquest (ask ITE to assist and show you how to do it and work with it)
- Learners do the flashcard word introductory activity.
- Review the main explanations that learners will encounter when completing the BrainQuest. Ask ITEs to have the slideshow ready.
- Encourage the learners to show all their work in their workbook.
- Encourage learners to complete unfinished brainquests.
- Work through the BrainQuest results and acknowledge learners who have done well/improved, etc
- Take note of where your learners struggled and revise that topic.
- What to upload to your folder?
- Completed Lesson plan (See MCO template)
- Word list flashcards
- Explanation Slideshow to review concepts
- Learners' data analysis for that Brain Quest and ideas on the lesson plan for how to adjust the topics they struggled with for better understanding.
- Media (optional)
Resources
- Posters for basic operations (English)
- Posters 2 (English and Afrikaans)
- Posters 3 (isiXhosa)















































